This post was created on 2024-10-19, but last updated a while ago. I usually start a new post called "next post" each time I upload a page. This draft gets updated with a changelog as the game progresses, and once in a while I flush and publish. Here's what the draft looked like:

What got in since the last update:

  • constructing buildings consumes resources
  • lumber mill building and lumber generation
  • drops
  • prefecture & constable jobs
  • building destruction
  • upgrade to Godot 4.3
  • warehouse building got merged into the workshop

The thing is...

I learned Godot with this project, and piled on quite a bit of tech debt. The behavior tree lib I integrated is nice, but I'm not sure I like using it and it's really helpful in my case. Lots of logic is actually just harder to implement graphically, when I often feel I could just sling a few line of code and go faster. My terrain implementation is too simple, yet not easy to work with.

Animation, modeling, sound, storytelling are huge aspects of a game that I realize are too much for the limited bandwidth I can afford (even less with another kid on the way).

So, I've got a lot going on at the moment, and a game is too much of a time sink that it can't dedicate myself to it seriously.

Also an unusual amount of roman theme city builders are being released this year, so not only did I have a hard time living through the (unfair) comparison time after time, but I may be able to scratch my itch with one of those. Roma Nova looks gorgeous...

Also it's not that I'm chasing shiny things, but I want to finish the shrimp, and play with real things rather than purely virtual projects, so I had to make a tough call and decided to leave Pro Deis where it is and focus on other areas ¯\(ツ)


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