This post was created on 2024-10-19, but last updated a while ago. I usually start a new post called "next post" each time I upload a page. This draft gets updated with a changelog as the game progresses, and once in a while I flush and publish. Here's what the draft looked like:
What got in since the last update:
- constructing buildings consumes resources
- lumber mill building and lumber generation
- drops
- prefecture & constable jobs
- building destruction
- upgrade to Godot 4.3
- warehouse building got merged into the workshop
The thing is...
I learned Godot with this project, and piled on quite a bit of tech debt. The behavior tree lib I integrated is nice, but I'm not sure I like using it and it's really helpful in my case. Lots of logic is actually just harder to implement graphically, when I often feel I could just sling a few line of code and go faster. My terrain implementation is too simple, yet not easy to work with.
Animation, modeling, sound, storytelling are huge aspects of a game that I realize are too much for the limited bandwidth I can afford (even less with another kid on the way).
So, I've got a lot going on at the moment, and a game is too much of a time sink that it can't dedicate myself to it seriously.
Also an unusual amount of roman theme city builders are being released this year, so not only did I have a hard time living through the (unfair) comparison time after time, but I may be able to scratch my itch with one of those. Roma Nova looks gorgeous...
Also it's not that I'm chasing shiny things, but I want to finish the shrimp, and play with real things rather than purely virtual projects, so I had to make a tough call and decided to leave Pro Deis where it is and focus on other areas ¯\(ツ)/¯